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-rw-r--r--test/02-Stack57
-rw-r--r--test/99-WozMon260
2 files changed, 317 insertions, 0 deletions
diff --git a/test/02-Stack b/test/02-Stack
index 037ae10..50c760c 100644
--- a/test/02-Stack
+++ b/test/02-Stack
@@ -1,2 +1,59 @@
# 02-Stack
#This test checks whether each stack operation functions as expected.
+
+#MNEMONIC HEX
+#TXS (Transfer X to Stack ptr) $9A
+#TSX (Transfer Stack ptr to X) $BA
+#PHA (PusH Accumulator) $48
+#PLA (PuLl Accumulator) $68
+#PHP (PusH Processor status) $08
+#PLP (PuLl Processor status) $28
+
+p
+
+/Push/Pull Accumulator Test
+
+a9 01
+
+48
+
+a9 10
+
+48
+
+68
+
+68
+
+p
+
+m01
+
+/~~~~TXS/TSX Test
+
+a27f
+
+/Status after LDX 7f
+p
+
+9a
+
+/Status after TXS
+p
+
+68
+
+68
+
+/Status after 2 PLA
+p
+
+ba
+
+/Status after TSX
+p
+
+q
+
+
+
diff --git a/test/99-WozMon b/test/99-WozMon
new file mode 100644
index 0000000..2ddbb24
--- /dev/null
+++ b/test/99-WozMon
@@ -0,0 +1,260 @@
+;-------------------------------------------------------------------------
+;
+; The WOZ Monitor for the Apple 1
+; Written by Steve Wozniak 1976
+;
+;-------------------------------------------------------------------------
+
+ .CR 6502
+ .OR $FF00
+ .TF WOZMON.HEX,HEX,8
+
+;-------------------------------------------------------------------------
+; Memory declaration
+;-------------------------------------------------------------------------
+
+XAML .EQ $24 Last "opened" location Low
+XAMH .EQ $25 Last "opened" location High
+STL .EQ $26 Store address Low
+STH .EQ $27 Store address High
+L .EQ $28 Hex value parsing Low
+H .EQ $29 Hex value parsing High
+YSAV .EQ $2A Used to see if hex value is given
+MODE .EQ $2B $00=XAM, $7F=STOR, $AE=BLOCK XAM
+
+IN .EQ $0200,$027F Input buffer
+
+KBD .EQ $D010 PIA.A keyboard input
+KBDCR .EQ $D011 PIA.A keyboard control register
+DSP .EQ $D012 PIA.B display output register
+DSPCR .EQ $D013 PIA.B display control register
+
+; KBD b7..b0 are inputs, b6..b0 is ASCII input, b7 is constant high
+; Programmed to respond to low to high KBD strobe
+; DSP b6..b0 are outputs, b7 is input
+; CB2 goes low when data is written, returns high when CB1 goes high
+; Interrupts are enabled, though not used. KBD can be jumpered to IRQ,
+; whereas DSP can be jumpered to NMI.
+
+;-------------------------------------------------------------------------
+; Constants
+;-------------------------------------------------------------------------
+
+BS .EQ $DF Backspace key, arrow left key
+CR .EQ $8D Carriage Return
+ESC .EQ $9B ESC key
+PROMPT .EQ "\" Prompt character
+
+;-------------------------------------------------------------------------
+; Let's get started
+;
+; Remark the RESET routine is only to be entered by asserting the RESET
+; line of the system. This ensures that the data direction registers
+; are selected.
+;-------------------------------------------------------------------------
+
+RESET CLD Clear decimal arithmetic mode
+ CLI
+ LDY #%0111.1111 Mask for DSP data direction reg
+ STY DSP (DDR mode is assumed after reset)
+ LDA #%1010.0111 KBD and DSP control register mask
+ STA KBDCR Enable interrupts, set CA1, CB1 for
+ STA DSPCR positive edge sense/output mode.
+
+; Program falls through to the GETLINE routine to save some program bytes
+; Please note that Y still holds $7F, which will cause an automatic Escape
+
+;-------------------------------------------------------------------------
+; The GETLINE process
+;-------------------------------------------------------------------------
+
+NOTCR CMP #BS Backspace key?
+ BEQ BACKSPACE Yes
+ CMP #ESC ESC?
+ BEQ ESCAPE Yes
+ INY Advance text index
+ BPL NEXTCHAR Auto ESC if line longer than 127
+
+ESCAPE LDA #PROMPT Print prompt character
+ JSR ECHO Output it.
+
+GETLINE LDA #CR Send CR
+ JSR ECHO
+
+ LDY #0+1 Start a new input line
+BACKSPACE DEY Backup text index
+ BMI GETLINE Oops, line's empty, reinitialize
+
+NEXTCHAR LDA KBDCR Wait for key press
+ BPL NEXTCHAR No key yet!
+ LDA KBD Load character. B7 should be '1'
+ STA IN,Y Add to text buffer
+ JSR ECHO Display character
+ CMP #CR
+ BNE NOTCR It's not CR!
+
+; Line received, now let's parse it
+
+ LDY #-1 Reset text index
+ LDA #0 Default mode is XAM
+ TAX X=0
+
+SETSTOR ASL Leaves $7B if setting STOR mode
+
+SETMODE STA MODE Set mode flags
+
+BLSKIP INY Advance text index
+
+NEXTITEM LDA IN,Y Get character
+ CMP #CR
+ BEQ GETLINE We're done if it's CR!
+ CMP #"."
+ BCC BLSKIP Ignore everything below "."!
+ BEQ SETMODE Set BLOCK XAM mode ("." = $AE)
+ CMP #":"
+ BEQ SETSTOR Set STOR mode! $BA will become $7B
+ CMP #"R"
+ BEQ RUN Run the program! Forget the rest
+ STX L Clear input value (X=0)
+ STX H
+ STY YSAV Save Y for comparison
+
+; Here we're trying to parse a new hex value
+
+NEXTHEX LDA IN,Y Get character for hex test
+ EOR #$B0 Map digits to 0-9
+ CMP #9+1 Is it a decimal digit?
+ BCC DIG Yes!
+ ADC #$88 Map letter "A"-"F" to $FA-FF
+ CMP #$FA Hex letter?
+ BCC NOTHEX No! Character not hex
+
+DIG ASL
+ ASL Hex digit to MSD of A
+ ASL
+ ASL
+
+ LDX #4 Shift count
+HEXSHIFT ASL Hex digit left, MSB to carry
+ ROL L Rotate into LSD
+ ROL H Rotate into MSD's
+ DEX Done 4 shifts?
+ BNE HEXSHIFT No, loop
+ INY Advance text index
+ BNE NEXTHEX Always taken
+
+NOTHEX CPY YSAV Was at least 1 hex digit given?
+ BEQ ESCAPE No! Ignore all, start from scratch
+
+ BIT MODE Test MODE byte
+ BVC NOTSTOR B6=0 is STOR, 1 is XAM or BLOCK XAM
+
+; STOR mode, save LSD of new hex byte
+
+ LDA L LSD's of hex data
+ STA (STL,X) Store current 'store index'(X=0)
+ INC STL Increment store index.
+ BNE NEXTITEM No carry!
+ INC STH Add carry to 'store index' high
+TONEXTITEM JMP NEXTITEM Get next command item.
+
+;-------------------------------------------------------------------------
+; RUN user's program from last opened location
+;-------------------------------------------------------------------------
+
+RUN JMP (XAML) Run user's program
+
+;-------------------------------------------------------------------------
+; We're not in Store mode
+;-------------------------------------------------------------------------
+
+NOTSTOR BMI XAMNEXT B7 = 0 for XAM, 1 for BLOCK XAM
+
+; We're in XAM mode now
+
+ LDX #2 Copy 2 bytes
+SETADR LDA L-1,X Copy hex data to
+ STA STL-1,X 'store index'
+ STA XAML-1,X and to 'XAM index'
+ DEX Next of 2 bytes
+ BNE SETADR Loop unless X = 0
+
+; Print address and data from this address, fall through next BNE.
+
+NXTPRNT BNE PRDATA NE means no address to print
+ LDA #CR Print CR first
+ JSR ECHO
+ LDA XAMH Output high-order byte of address
+ JSR PRBYTE
+ LDA XAML Output low-order byte of address
+ JSR PRBYTE
+ LDA #":" Print colon
+ JSR ECHO
+
+PRDATA LDA #" " Print space
+ JSR ECHO
+ LDA (XAML,X) Get data from address (X=0)
+ JSR PRBYTE Output it in hex format
+XAMNEXT STX MODE 0 -> MODE (XAM mode).
+ LDA XAML See if there's more to print
+ CMP L
+ LDA XAMH
+ SBC H
+ BCS TONEXTITEM Not less! No more data to output
+
+ INC XAML Increment 'examine index'
+ BNE MOD8CHK No carry!
+ INC XAMH
+
+MOD8CHK LDA XAML If address MOD 8 = 0 start new line
+ AND #%0000.0111
+ BPL NXTPRNT Always taken.
+
+;-------------------------------------------------------------------------
+; Subroutine to print a byte in A in hex form (destructive)
+;-------------------------------------------------------------------------
+
+PRBYTE PHA Save A for LSD
+ LSR
+ LSR
+ LSR MSD to LSD position
+ LSR
+ JSR PRHEX Output hex digit
+ PLA Restore A
+
+; Fall through to print hex routine
+
+;-------------------------------------------------------------------------
+; Subroutine to print a hexadecimal digit
+;-------------------------------------------------------------------------
+
+PRHEX AND #%0000.1111 Mask LSD for hex print
+ ORA #"0" Add "0"
+ CMP #"9"+1 Is it a decimal digit?
+ BCC ECHO Yes! output it
+ ADC #6 Add offset for letter A-F
+
+; Fall through to print routine
+
+;-------------------------------------------------------------------------
+; Subroutine to print a character to the terminal
+;-------------------------------------------------------------------------
+
+ECHO BIT DSP DA bit (B7) cleared yet?
+ BMI ECHO No! Wait for display ready
+ STA DSP Output character. Sets DA
+ RTS
+
+;-------------------------------------------------------------------------
+; Vector area
+;-------------------------------------------------------------------------
+
+ .DA $0000 Unused, what a pity
+NMI_VEC .DA $0F00 NMI vector
+RESET_VEC .DA RESET RESET vector
+IRQ_VEC .DA $0000 IRQ vector
+
+;-------------------------------------------------------------------------
+
+ .LI OFF
+