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authoralekseiplusplus <alekseijeaves@protonmail.com>2023-03-28 11:43:51 +1100
committeralekseiplusplus <alekseijeaves@protonmail.com>2023-03-28 11:43:51 +1100
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tree5b00cd130edaefc74e8692f4a8f2c0424b791899 /resources
parent03e92ce787f063aa93e34145abd9c0c9cef7ee28 (diff)
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+<html><head>
+<meta http-equiv="content-type" content="text/html; charset=UTF-8">
+ <title>Assembly In One Step</title>
+<style id="abu-collapse-styles" type="text/css"></style></head>
+<body text="#000000" bgcolor="#ffffff">
+<!-- following code added by server. PLEASE REMOVE -->
+<!-- preceding code added by server. PLEASE REMOVE -->
+<h2>Assembly In One Step</h2>
+<i>RTK, last update: 23-Jul-97</i><p>
+
+A brief guide to programming the 6502 in assembly language. It will
+introduce the 6502 architecture, addressing modes, and instruction set.
+No prior assembly language programming is assumed, however it is assumed
+that you are somewhat familiar with hexadecimal numbers. Programming
+examples are given at the end. Much of this material
+comes from <i>6502 Software Design</i> by Leo Scanlon, Blacksburg, 1980.
+</p><p>
+
+</p><hr>
+<p></p><pre>
+The 6502 Architecture
+---------------------
+
+ The 6502 is an 8-bit microprocessor that follows the memory oriented
+ design philosophy of the Motorola 6800. Several engineers left
+ Motorola and formed MOS Technology which introduced the 6502 in 1975.
+ The 6502 gained in popularity because of it's low price and became the
+ heart of several early personal computers including the Apple II,
+ Commodore 64, and Atari 400 and 800.
+
+
+ Simplicity is key
+ -----------------
+
+ The 6502 handles data in its registers, each of which holds one byte
+ (8-bits) of data. There are a total of three general use and two special
+ purpose registers:
+
+
+ accumulator (A) - Handles all arithmetic and logic. The real heart
+ of the system.
+
+ X and Y - General purpose registers with limited abilities.
+
+ S - Stack pointer.
+
+ P - Processor status. Holds the result of tests
+ and flags.
+
+
+ Stack Pointer
+ -------------
+
+ When the microprocessor executes a JSR (Jump to SubRoutine)
+ instruction it needs to know where to return when finished. The 6502
+ keeps this information in low memory from $0100 to $01FF and uses the
+ stack pointer as an offset. The stack grows down from $01FF and makes
+ it possible to nest subroutines up to 128 levels deep. Not a problem
+ in most cases.
+
+
+ Processor Status
+ ----------------
+
+ The processor status register is not directly accessible by any 6502
+ instruction. Instead, there exist numerous instructions that test the
+ bits of the processor status register. The flags within the register
+ are:
+
+
+ bit -&gt; 7 0
+ +---+---+---+---+---+---+---+---+
+ | N | V | | B | D | I | Z | C | &lt;-- flag, 0/1 = reset/set
+ +---+---+---+---+---+---+---+---+
+
+
+ N = NEGATIVE. Set if bit 7 of the accumulator is set.
+
+ V = OVERFLOW. Set if the addition of two like-signed numbers or the
+ subtraction of two unlike-signed numbers produces a result
+ greater than +127 or less than -128.
+
+ B = BRK COMMAND. Set if an interrupt caused by a BRK, reset if
+ caused by an external interrupt.
+
+ D = DECIMAL MODE. Set if decimal mode active.
+
+ I = IRQ DISABLE. Set if maskable interrupts are disabled.
+
+ Z = ZERO. Set if the result of the last operation (load/inc/dec/
+ add/sub) was zero.
+
+ C = CARRY. Set if the add produced a carry, or if the subtraction
+ produced a borrow. Also holds bits after a logical shift.
+
+
+ Accumulator
+ -----------
+
+ The majority of the 6502's business makes use of the accumulator. All
+ addition and subtraction is done in the accumulator. It also handles
+ the majority of the logical comparisons (is A &gt; B ?) and logical bit
+ shifts.
+
+
+ X and Y
+ -------
+
+ These are index registers often used to hold offsets to memory
+ locations. They can also be used for holding needed values. Much of
+ their use lies in supporting some of the addressing modes.
+
+
+
+Addressing Modes
+----------------
+
+ The 6502 has 13 addressing modes, or ways of accessing memory. The 65C02
+ introduces two additional modes.
+
+ They are:
+
+
+ +---------------------+--------------------------+
+ | mode | assembler format |
+ +=====================+==========================+
+ | Immediate | #aa |
+ | Absolute | aaaa |
+ | Zero Page | aa | Note:
+ | Implied | |
+ | Indirect Absolute | (aaaa) | aa = 2 hex digits
+ | Absolute Indexed,X | aaaa,X | as $FF
+ | Absolute Indexed,Y | aaaa,Y |
+ | Zero Page Indexed,X | aa,X | aaaa = 4 hex
+ | Zero Page Indexed,Y | aa,Y | digits as
+ | Indexed Indirect | (aa,X) | $FFFF
+ | Indirect Indexed | (aa),Y |
+ | Relative | aaaa | Can also be
+ | Accumulator | A | assembler labels
+ +---------------------+--------------------------+
+
+ (Table 2-3. _6502 Software Design_, Scanlon, 1980)
+
+
+ Immediate Addressing
+ --------------------
+
+ The value given is a number to be used immediately by the
+ instruction. For example, LDA #$99 loads the value $99 into the
+ accumulator.
+
+
+ Absolute Addressing
+ -------------------
+
+ The value given is the address (16-bits) of a memory location that
+ contains the 8-bit value to be used. For example, STA $3E32 stores
+ the present value of the accumulator in memory location $3E32.
+
+
+ Zero Page Addressing
+ --------------------
+
+ The first 256 memory locations ($0000-00FF) are called "zero page". The
+ next 256 instructions ($0100-01FF) are page 1, etc. Instructions
+ making use of the zero page save memory by not using an extra $00 to
+ indicate the high part of the address. For example,
+
+ LDA $0023 -- works but uses an extra byte
+ LDA $23 -- the zero page address
+
+
+ Implied Addressing
+ ------------------
+
+ Many instructions are only one byte in length and do not reference
+ memory. These are said to be using implied addressing. For example,
+
+ CLC -- Clear the carry flag
+ DEX -- Decrement the X register by one
+ TYA -- Transfer the Y register to the accumulator
+
+
+ Indirect Absolute Addressing
+ ----------------------------
+
+ Only used by JMP (JuMP). It takes the given address and uses it as a
+ pointer to the low part of a 16-bit address in memory, then jumps to
+ that address. For example,
+
+ JMP ($2345) -- jump to the address in $2345 low and $2346 high
+
+ So if $2345 contains $EA and $2346 contains $12 then the next
+ instruction executed is the one stored at $12EA. Remember, the
+ 6502 puts its addresses in low/high format.
+
+
+ Absolute Indexed Addressing
+ ---------------------------
+
+ The final address is found by taking the given address as a base and
+ adding the current value of the X or Y register to it as an offset. So,
+
+ LDA $F453,X where X contains 3
+
+ Load the accumulator with the contents of address $F453 + 3 = $F456.
+
+
+ Zero Page Indexed Addressing
+ ----------------------------
+
+ Same as Absolute Indexed but the given address is in the zero page
+ thereby saving a byte of memory.
+
+
+ Indexed Indirect Addressing
+ ---------------------------
+
+ Find the 16-bit address starting at the given location plus the
+ current X register. The value is the contents of that address. For
+ example,
+
+ LDA ($B4,X) where X contains 6
+
+ gives an address of $B4 + 6 = $BA. If $BA and $BB contain $12 and
+ $EE respectively, then the final address is $EE12. The value at
+ location $EE12 is put in the accumulator.
+
+
+ Indirect Indexed Addressing
+ ---------------------------
+
+ Find the 16-bit address contained in the given location ( and the one
+ following). Add to that address the contents of the Y register.
+ Fetch the value stored at that address. For example,
+
+ LDA ($B4),Y where Y contains 6
+
+ If $B4 contains $EE and $B5 contains $12 then the value at memory
+ location $12EE + Y (6) = $12F4 is fetched and put in the accumulator.
+
+
+ Relative Addressing
+ -------------------
+
+ The 6502 branch instructions use relative addressing. The next byte
+ is a signed offset from the current address, and the net sum is the
+ address of the next instruction executed. For example,
+
+ BNE $7F (branch on zero flag reset)
+
+ will add 127 to the current program counter (address to execute) and
+ start executing the instruction at that address. SImilarly,
+
+ BEQ $F9 (branch on zero flag set)
+
+ will add a -7 to the current program counter and start execution at
+ the new program counter address.
+
+ Remember, if one treats the highest bit (bit 7) of a byte as a sign (0
+ = positive, 1 = negative) then it is possible to have numbers in the
+ range -128 ($80) to +127 (7F). So, if the high bit is set, i.e. the
+ number is &gt; $7F, it is a negative branch. How far is the branch? If
+ the value is &lt; $80 (positive) it is simply that many bytes. If the
+ value is &gt; $7F (negative) then it is the 2's compliment of the given
+ value in the negative direction.
+
+ 2's compilment
+ --------------
+
+ The 2's compilment of a number is found by switching all the bits
+ from 0 -&gt; 1 and 1 -&gt; 0, then adding 1. So,
+
+ $FF = 1111 1111 &lt;-- original
+ 0000 0000 &lt;-- 1's compliment
+ + 1
+ ---------
+ 0000 0001 &lt;-- 2's compliment, therefore $FF = -1
+
+ Note that QForth uses this for numbers greater than 32768 so that
+ 65535 = -1 and 32768 = -32768.
+
+ In practice, the assembly language programmer uses a label and the
+ assembler takes care of the actual computation. Note that branches
+ can only be to addresses within -128 to +127 bytes from the present
+ address. The 6502 does not allow branches to an absolute address.
+
+
+ Accumulator Addressing
+ ----------------------
+
+ Like implied addressing, the object of the instruction is the
+ accumulator and need not be specified.
+
+
+
+The 6502 Instruction Set
+------------------------
+
+ There are 56 instructions in the 6502, and more in the 65C02. Many
+ instructions make use of more than one addressing mode and each
+ instruction/addressing mode combination has a particular hexadecimal
+ opcode that specifies it exactly. So,
+
+ A9 = LDA #$aa Immediate addressing mode load of accumulator
+ AD = LDA $aaaa Absolute addressing mode load of accumulator
+ etc.
+
+
+ Some 6502 instructions make use of bitwise logic. This includes AND,
+ OR, and EOR (Exclusive-OR). The tables below illustrate the effects
+ of these operations:
+
+ AND 1 1 -&gt; 1 "both"
+ 1 0 -&gt; 0
+ 0 1 -&gt; 0
+ 0 0 -&gt; 0
+
+ OR 1 1 -&gt; 1 "either one or both"
+ 1 0 -&gt; 1
+ 0 1 -&gt; 1
+ 0 0 -&gt; 0
+
+ EOR 1 1 -&gt; 0 "one or the other but not both"
+ 1 0 -&gt; 1
+ 0 1 -&gt; 1
+ 0 0 -&gt; 0
+
+ Therefore, $FF AND $0F = $0F since,
+
+ 1111 1111
+ and 0000 1111
+ ---------
+ 0000 1111 = $0F
+
+
+ AND is useful for masking bits. For example, to mask the high order
+ bits of a value AND with $0F:
+
+ $36 AND $0F = $06
+
+ OR is useful for setting a particular bit:
+
+ $80 OR $08 = $88
+
+ since 1000 0000 ($80)
+ 0000 1000 ($08)
+ or ---------
+ 1000 1000 ($88)
+
+ EOR is useful for flipping bits:
+
+ $AA EOR $FF = $55
+
+ since 1010 1010 ($AA)
+ 1111 1111 ($FF)
+ eor ---------
+ 0101 0101 ($55)
+
+
+ Other 6502 instructions shift bits to the right or the left or rotate
+ them right or left. Note that shifting to the left by one bit is the
+ same as multipling by 2 and that shifting right by one bit is the same
+ as dividing by 2.
+
+
+ The 6502 instructions fall naturally into 10 groups with two odd-ball
+ instructions NOP and BRK:
+
+ Load and Store Instructions
+ Arithmetic Instructions
+ Increment and Decrement Instructions
+ Logical Instructions
+ Jump, Branch, Compare and Test Bits Instructions
+ Shift and Rotate Instructions
+ Transfer Instructions
+ Stack Instructions
+ Subroutine Instructions
+ Set/Reset Instructions
+ NOP/BRK Instructions
+
+
+
+ Load and Store Instructions
+ ===========================
+
+ LDA - LoaD the Accumulator
+ LDX - LoaD the X register
+ LDY - LoaD the Y register
+
+ STA - STore the Accumulator
+ STX - STore the X register
+ STY - STore the Y register
+
+ Microprocessors spend much of their time moving stuff around in
+ memory. Data from one location is loaded into a register and stored
+ in another location, often with something added or subtracted in the
+ process. Memory can be loaded directly into the A, X, and Y registers
+ but as usual, the accumulator has more addressing modes available.
+
+ If the high bit (left most, bit 7) is set when loaded the N flag on
+ the processor status register is set. If the loaded value is zero the
+ Z flag is set.
+
+
+ Arithmetic Instructions
+ =======================
+
+ ADC - ADd to accumulator with Carry
+ SBC - SuBtract from accumulator with Carry
+
+ The 6502 has two arithmetic modes, binary and decimal. Both addition
+ and subtraction implement the carry flag to track carries and borrows
+ thereby making multibyte arithmetic simple. Note that in the case of
+ subtraction it is necessary to SET the carry flag as it is the opposite
+ of the carry that is subtracted.
+
+ Addition should follow this form:
+
+ CLC
+ ADC ...
+ .
+ .
+ ADC ...
+ .
+ .
+ .
+
+ Clear the carry flag, and perform all the additions. The carry
+ between additions will be handled in the carry flag. Add from low
+ byte to high byte. Symbolically, the net effect of an ADC instruction is:
+
+ A + M + C --&gt; A
+
+
+ Subtraction follows the same format:
+
+ SEC
+ SBC ...
+ .
+ .
+ SBC ...
+ .
+ .
+ .
+
+ In this case set the carry flag first and then do the subtractions.
+ Symbolically,
+
+ A - M - ~C --&gt; A , where ~C is the opposite of C
+
+
+ Ex.1
+ ----
+ A 16-bit addition routine. $20,$21 + $22,$23 = $24,$25
+
+ CLC clear the carry
+ LDA $20 get the low byte of the first number
+ ADC $22 add to it the low byte of the second
+ STA $24 store in the low byte of the result
+ LDA $21 get the high byte of the first number
+ ADC $23 add to it the high byte of the second, plus carry
+ STA $25 store in high byte of the result
+
+ ... on exit the carry will be set if the result could not be
+ contained in 16-bit number.
+
+ Ex.2
+ ----
+ A 16-bit subtraction routine. $20,$21 - $22,$23 = $24,$25
+
+ SEC clear the carry
+ LDA $20 get the low byte of the first number
+ SBC $22 add to it the low byte of the second
+ STA $24 store in the low byte of the result
+ LDA $21 get the high byte of the first number
+ SBC $23 add to it the high byte of the second, plus carry
+ STA $25 store in high byte of the result
+
+ ... on exit the carry will be set if the result produced a
+ borrow
+
+ Aside from the carry flag, arithmetic instructions also affect the N,
+ Z, and V flags as follows:
+
+ Z = 1 if result was zero, 0 otherwise
+ N = 1 if bit 7 of the result is 1, 0 otherwise
+ V = 1 if bit 7 of the accumulator was changed, a sign change
+
+
+
+ Increment and Decrement Instructions
+ ====================================
+
+ INC - INCrement memory by one
+ INX - INcrement X by one
+ INY - INcrement Y by one
+
+ DEC - DECrement memory by one
+ DEX - DEcrement X by one
+ DEY - DEcrement Y by one
+
+ The 6502 has instructions for incrementing/decrementing the index
+ registers and memory. Note that it does not have instructions for
+ incrementing/decrementing the accumulator. This oversight was
+ rectified in the 65C02 which added INA and DEA instructions. The
+ index register instructions are implied mode for obvious reasons while
+ the INC and DEC instructions use a number of addressing modes.
+
+ All inc/dec instructions have alter the processor status flags in the
+ following way:
+
+ Z = 1 if the result is zero, 0 otherwise
+ N = 1 if bit 7 is 1, 0 otherwise
+
+
+
+ Logical Instructions
+ ====================
+
+ AND - AND memory with accumulator
+ ORA - OR memory with Accumulator
+ EOR - Exclusive-OR memory with Accumulator
+
+ These instructions perform a bitwise binary operation according to the
+ tables given above. They set the Z flag if the net result is zero and
+ set the N flag if bit 7 of the result is set.
+
+
+
+ Jump, Branch, Compare, and Test Bits
+ ====================================
+
+ JMP - JuMP to another location (GOTO)
+
+ BCC - Branch on Carry Clear, C = 0
+ BCS - Branch on Carry Set, C = 1
+ BEQ - Branch on EQual to zero, Z = 1
+ BNE - Branch on Not Equal to zero, Z = 0
+ BMI - Branch on MInus, N = 1
+ BPL - Branch on PLus, N = 0
+ BVS - Branch on oVerflow Set, V = 1
+ BVC - Branch on oVerflow Clear, V = 0
+
+ CMP - CoMPare memory and accumulator
+ CPX - ComPare memory and X
+ CPY - ComPare memory and Y
+
+ BIT - test BITs
+
+ This large group includes all instructions that alter the flow of the
+ program or perform a comparison of values or bits.
+
+ JMP simply sets the program counter (PC) to the address given.
+ Execution proceeds from the new address. The branch instructions are
+ relative jumps. They cause a branch to a new address that is either
+ 127 bytes beyond the current PC or 128 bytes before the current PC.
+ Code that only uses branch instructions is relocatable and can be run
+ anywhere in memory.
+
+ The three compare instructions are used to set processor status bits.
+ After the comparison one frequently branches to a new place in the
+ program based on the settings of the status register. The
+ relationship between the compared values and the status bits is,
+
+
+ +-------------------------+---------------------+
+ | | N Z C |
+ +-------------------------+---------------------+
+ | A, X, or Y &lt; Memory | 1 0 0 |
+ | A, X, or Y = Memory | 0 1 1 |
+ | A, X, or Y &gt; Memory | 0 0 1 |
+ +-----------------------------------------------+
+
+
+ The BIT instruction tests bits in memory with the accumulator but
+ changes neither. Only processor status flags are set. The contents
+ of the specified memory location are logically ANDed with the
+ accumulator, then the status bits are set such that,
+
+ * N receives the initial, un-ANDed value of memory bit 7.
+ * V receives the initial, un-ANDed value of memory bit 6.
+ * Z is set if the result of the AND is zero, otherwise reset.
+
+ So, if $23 contained $7F and the accumulator contained $80 a BIT $23
+ instruction would result in the V and Z flags being set and N reset since
+ bit 7 of $7F is 0, bit 6 of $7F is 1, and $7F AND $80 = 0.
+
+
+
+ Shift and Rotate Instructions
+ =============================
+
+ ASL - Accumulator Shift Left
+ LSR - Logical Shift Right
+ ROL - ROtate Left
+ ROR - ROtate Right
+
+ Use these instructions to move things around in the accumulator or
+ memory. The net effects are (where C is the carry flag):
+
+
+ +-+-+-+-+-+-+-+-+
+ C &lt;- |7|6|5|4|3|2|1|0| &lt;- 0 ASL
+ +-+-+-+-+-+-+-+-+
+
+ +-+-+-+-+-+-+-+-+
+ 0 -&gt; |7|6|5|4|3|2|1|0| -&gt; C LSR
+ +-+-+-+-+-+-+-+-+
+
+ +-+-+-+-+-+-+-+-+
+ C &lt;- |7|6|5|4|3|2|1|0| &lt;- C ROL
+ +-+-+-+-+-+-+-+-+
+
+ +-+-+-+-+-+-+-+-+
+ C -&gt; |7|6|5|4|3|2|1|0| -&gt; C ROR
+ +-+-+-+-+-+-+-+-+
+
+
+ Z is set if the result it zero. N is set if bit 7 is 1. It is
+ always reset on LSR. Remember that ASL A is equal to multiplying by
+ two and that LSR is equal to dividing by two.
+
+
+
+ Transfer Instructions
+ =====================
+
+ TAX - Transfer Accumulator to X
+ TAY - Transfer Accumulator to Y
+ TXA - Transfer X to accumulator
+ TYA - Transfer Y to Accumulator
+
+ Transfer instructions move values between the 6502 registers. The N
+ and Z flags are set if the value being moved warrants it, i.e.
+
+ LDA #$80
+ TAX
+
+ causes the N flag to be set since bit 7 of the value moved is 1, while
+
+ LDX #$00
+ TXA
+
+ causes the Z flag to be set since the value is zero.
+
+
+
+ Stack Instructions
+ ==================
+
+ TSX - Transfer Stack pointer to X
+ TXS - Transfer X to Stack pointer
+
+ PHA - PusH Accumulator on stack
+ PHP - PusH Processor status on stack
+ PLA - PulL Accumulator from stack
+ PLP - PulL Processor status from stack
+
+ TSX and TXS make manipulating the stack possible. The push and pull
+ instructions are useful for saving register values and status flags.
+ Their operation is straightforward.
+
+
+
+ Subroutine Instructions
+ =======================
+
+ JSR - Jump to SubRoutine
+ RTS - ReTurn from Subroutine
+ RTI - ReTurn from Interrupt
+
+ Like JMP, JSR causes the program to start execution of the next
+ instruction at the given address. Unlike JMP, JSR pushes the address
+ of the next instruction after itself on the stack. When an RTS
+ instruction is executed the address pushed on the stack is pulled off
+ the stack and the program resumes at that address. For example,
+
+ LDA #$C1 ; load the character 'A'
+ JSR print ; print the character and it's hex code
+ LDA #$C2 ; load 'B'
+ JSR print ; and print it
+ .
+ .
+ .
+ print JSR $FDED ; print the letter
+ JSR $FDDA ; and its ASCII code
+ RTS ; return to the caller
+
+ RTI is analagous to RTS and should be used to end an interrupt routine.
+
+
+
+ Set and Reset (Clear) Instructions
+ ==================================
+
+ CLC - CLear Carry flag
+ CLD - CLear Decimal mode
+ CLI - CLear Interrupt disable
+ CLV - CLear oVerflow flag
+
+ SEC - SEt Carry
+ SED - SEt Decimal mode
+ SEI - SEt Interrupt disable
+
+ These are one byte instructions to specify processor status flag
+ settings.
+
+ CLC and SEC are of particular use in addition and subtraction
+ respectively. Before any addition (ADC) use CLC to clear the carry
+ or the result may be one greater than you expect. For subtraction
+ (SBC) use SEC to ensure that the carry is set as its compliment is
+ subtracted from the answer. In multi-byte additions or subtractions
+ only clear or set the carry flag before the initial operation. For
+ example, to add one to a 16-bit number in $23 and $24 you would write:
+
+ LDA $23 ; get the low byte
+ CLC ; clear the carry
+ ADC #$02 ; add a constant 2, carry will be set if result &gt; 255
+ STA $23 ; save the low byte
+ LDA $24 ; get the high byte
+ ADC #$00 ; add zero to add any carry that might have been set above
+ STA $24 ; save the high byte
+ RTS ; if carry set now the result was &gt; 65535
+
+ Similarly for subtraction,
+
+ LDA $23 ; get the low byte
+ SEC ; set the carry
+ SBC #$02 ; subtract 2
+ STA $23 ; save the low byte
+ LDA $24 ; get the high byte
+ SBC #$00 ; subtract 0 and any borrow generated above
+ STA $24 ; save the high byte
+ RTS ; if the carry is not set the result was &lt; 0
+
+
+
+ Other Instructions
+ ==================
+
+ NOP - No OPeration (or is it NO oPeration ? :)
+ BRK - BReaK
+
+ NOP is just that, no operation. Useful for deleting old
+ instructions, reserving room for future instructions or for use in
+ careful timing loops as it uses 2 microprocessor cycles.
+
+ BRK causes a forced break to occur and the processor will immediately
+ start execution of the routine whose address is in $FFFE and $FFFF.
+ This address is often the start of a system monitor program.
+
+
+
+Some simple programming examples
+================================
+
+ A few simple programming examples are given here. They serve to
+ illustrate some techniques commonly used in assembly programming.
+ There are doubtless dozens more and I make no claim at being a
+ proficient assembly language programmer. For examples of addition
+ and subtraction see above on CLC and SEC.
+
+
+ A count down loop
+ -----------------
+
+ ;
+ ; An 8-bit count down loop
+ ;
+
+ start LDX #$FF ; load X with $FF = 255
+ loop DEX ; X = X - 1
+ BNE loop ; if X not zero then goto loop
+ RTS ; return
+
+ How does the BNE instruction know that X is zero? It
+ doesn't, all it knows is that the Z flag is set or reset.
+ The DEX instruction will set the Z flag when X is zero.
+
+
+ ;
+ ; A 16-bit count down loop
+ ;
+
+ start LDY #$FF ; load Y with $FF
+ loop1 LDX #$FF ; load X with $FF
+ loop2 DEX ; X = X - 1
+ BNE loop2 ; if X not zero goto loop2
+ DEY ; Y = Y - 1
+ BNE loop1 ; if Y not zero goto loop1
+ RTS ; return
+
+ There are two loops here, X will be set to 255 and count to
+ zero for each time Y is decremented. The net result is to
+ count the 16-bit number Y (high) and X (low) down from $FFFF
+ = 65535 to zero.
+
+
+ Other examples
+ --------------
+
+ ** Note: All of the following examples are lifted nearly verbatim from
+ the book "6502 Software Design", whose reference is above.
+
+
+ ; Example 4-2. Deleting an entry from an unordered list
+ ;
+ ; Delete the contents of $2F from a list whose starting
+ ; address is in $30 and $31. The first byte of the list
+ ; is its length.
+ ;
+
+ deluel LDY #$00 ; fetch element count
+ LDA ($30),Y
+ TAX ; transfer length to X
+ LDA $2F ; item to delete
+ nextel INY ; index to next element
+ CMP ($30),Y ; do entry and element match?
+ BEQ delete ; yes. delete element
+ DEX ; no. decrement element count
+ BNE nextel ; any more elements to compare?
+ RTS ; no. element not in list. done
+
+ ; delete an element by moving the ones below it up one location
+
+ delete DEX ; decrement element count
+ BEQ deccnt ; end of list?
+ INY ; no. move next element up
+ LDA ($30),Y
+ DEY
+ STA ($30),Y
+ INY
+ JMP delete
+ deccnt LDA ($30,X) ; update element count of list
+ SBC #$01
+ STA ($30,X)
+ RTS
+
+
+
+
+ ; Example 5-6. 16-bit by 16-bit unsigned multiply
+ ;
+ ; Multiply $22 (low) and $23 (high) by $20 (low) and
+ ; $21 (high) producing a 32-bit result in $24 (low) to $27 (high)
+ ;
+
+ mlt16 LDA #$00 ; clear p2 and p3 of product
+ STA $26
+ STA $27
+ LDX #$16 ; multiplier bit count = 16
+ nxtbt LSR $21 ; shift two-byte multiplier right
+ ROR $20
+ BCC align ; multiplier = 1?
+ LDA $26 ; yes. fetch p2
+ CLC
+ ADC $22 ; and add m0 to it
+ STA $26 ; store new p2
+ LDA $27 ; fetch p3
+ ADC $23 ; and add m1 to it
+ align ROR A ; rotate four-byte product right
+ STA $27 ; store new p3
+ ROR $26
+ ROR $25
+ ROR $24
+ DEX ; decrement bit count
+ BNE nxtbt ; loop until 16 bits are done
+ RTS
+
+
+
+ ; Example 5-14. Simple 16-bit square root.
+ ;
+ ; Returns the 8-bit square root in $20 of the
+ ; 16-bit number in $20 (low) and $21 (high). The
+ ; remainder is in location $21.
+
+ sqrt16 LDY #$01 ; lsby of first odd number = 1
+ STY $22
+ DEY
+ STY $23 ; msby of first odd number (sqrt = 0)
+ again SEC
+ LDA $20 ; save remainder in X register
+ TAX ; subtract odd lo from integer lo
+ SBC $22
+ STA $20
+ LDA $21 ; subtract odd hi from integer hi
+ SBC $23
+ STA $21 ; is subtract result negative?
+ BCC nomore ; no. increment square root
+ INY
+ LDA $22 ; calculate next odd number
+ ADC #$01
+ STA $22
+ BCC again
+ INC $23
+ JMP again
+ nomore STY $20 ; all done, store square root
+ STX $21 ; and remainder
+ RTS
+
+
+ This is based on the observation that the square root of an
+ integer is equal to the number of times an increasing odd
+ number can be subtracted from the original number and remain
+ positive. For example,
+
+ 25
+ - 1 1
+ --
+ 24
+ - 3 2
+ --
+ 21
+ - 5 3
+ --
+ 16
+ - 7 4
+ --
+ 9
+ - 9 5 = square root of 25
+ --
+ 0
+
+
+If you are truly interested in learning more, go to your public library
+and seek out an Apple machine language programming book. If your public
+library is like mine, there will still be plenty of early 80s computer
+books on the shelves. :)
+</pre>
+<hr>
+<img src="Assembly%20In%20One%20Step_files/index.html"><br>
+Last update: 30-Jan-00<br>
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