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#include"include.h"


#define	SCALE	2

#define CHR_WIDTH	5
#define CHR_HEIGHT	8

#define WIDTH_SPACE 1

#define	MIN_WIDTH	(40 * CHR_WIDTH)
#define	MIN_HEIGHT	(24 * CHR_HEIGHT)

int main(){
	// INITIALIZATION
	SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO);
	SDL_Window*		window = SDL_CreateWindow(
		"Apple C",
		SDL_WINDOWPOS_CENTERED,
		SDL_WINDOWPOS_CENTERED,
		MIN_WIDTH	*	SCALE,
		MIN_HEIGHT	*	SCALE,
		SDL_WINDOW_SHOWN
	);
	SDL_Renderer*	render = SDL_CreateRenderer(window, -1, 0);
	SDL_Surface*	font_surface = SDL_LoadBMP("font.bmp");
	SDL_Texture*	font_texture = SDL_CreateTextureFromSurface(render, font_surface);
	SDL_FreeSurface(font_surface);

	SDL_Rect character = {
		.x = 0,
		.y = 0,
		.w = CHR_WIDTH,
		.h = CHR_HEIGHT
	};

	SDL_Rect draw_character = {
		.x = 0,
		.y = 0,
		.w = CHR_WIDTH	* SCALE,
		.h = CHR_HEIGHT	* SCALE
	};
	
	SDL_SetRenderDrawColor	(render, 0, 0, 0, 255);
	SDL_RenderClear			(render);

	for(int i = 0; i < 500; i++){
		
		SDL_RenderCopy		(render, font_texture, &character, &draw_character);
		SDL_RenderPresent	(render);


		character.x			= (i % 0x10) * CHR_WIDTH;
		draw_character.x	+= draw_character.w;
		if(i % 2 == 1)		draw_character.y += draw_character.h;
		if(draw_character.x > MIN_WIDTH*SCALE) draw_character.x -= MIN_WIDTH*SCALE;
		if(draw_character.y > MIN_HEIGHT*SCALE) draw_character.y -= MIN_HEIGHT*SCALE;
		SDL_Delay(40);
	}


	
	// Just delay before it dies
	//SDL_Delay(5000);

	SDL_Quit();
	return 0;
}